panaengineering.blogg.se

Age of wonders 3 secret class
Age of wonders 3 secret class










age of wonders 3 secret class

Trooper, OWL, PUG, and Assault Bike for Vanguard) sprinkled in, or a single Core unit upgrade tech, as well for people that want to enhance them, too. Presumably there would also either be techs for the Core Faction units(i.e.

age of wonders 3 secret class age of wonders 3 secret class

Similarly, of my last point, what would be the reception on a research option, per unit, to enhance them(whether it was a direct enhancement, promotion-based, an extra mod slot, or some combination of all three), which might possibly even be combined with a base cost increase on the unit as a side effect(mod slot option may make this unnecessary as a mod slot being used already increases the unit cost). I'm getting sidetracked from the original topic, though, so moving these thoughts to the Brainstorming thread.Ĭlick to expand.Thoughts of the relative likelihood and/or frequency of new Factions and Secret Techs? If anything, I would also be more likely to expect enhancements by new game mechanics(Racial Governance styled one perhaps?), or simply expanding the existing tech trees(new unit mods and operations, new faction-unique structures or covert ops options, and doctrines, or even every unit having an upgrade tech, adding new abilities, better rank-ups, or even a fourth mod slot). Kind of the idea behind the fantasy trope of having many different kind of Elves(High/Dark/Wood/Gray/Sea/etc.) Also, though, because they represent conceptual niches, as distinct concepts of playing the existing Factions. Partially since they would be easier to design, with a smaller tech tree, and fewer units, especially with more often having faction-independent units such as mechanical and creature allowing for easier design involvement. If nothing else, I could see 12 Secret Techs happening first. Personally, I'm not expecting 12 different Factions, but rather the combination of Factions + Secret Techs to help composite different ideas. Especially since it's more work designing a Faction(larger unit lineup, Faction-based tech tree) than it used to be to design a race, but one can always be optimistic! Hmm, Age of Wonders 3 finished off with 9 races, so I would admit to being pleasantly surprised if we got all the way up to 12 Factions(like the 12 races of old AoW1, or even 2's numbers of 12 then 15).












Age of wonders 3 secret class